![]() ![]() These offer different damage types and ranges and some can be upgraded with helpful enhancements, such as offering helpful stamina regeneration buffs, or imbuing your weapon with fire damage which zombie “no likey.” These items can’t be repaired though, so durability is important when thinking about your weapon loadout. There are also various weapons, including axes, maces, throwing knives, and bows that you’ll find around Villedor. There are a couple of solid kicking abilities at your, (eventual,) disposal that will have you launching enemies off rooftops and escaping claustrophobic battles with ease. Parkour combat relies on a lot of kicking, vaulting, and landing feet first on your opponents in an extremely satisfying manner. Once I wasn’t getting my butt kicked or falling to my death from running out of stamina at the wrong time, I started having a lot of fun with Dying Light 2. Don’t get me wrong, I love progression and earning my abilities, but when the true fun of the game is tied to skills that you must progress towards, I think the devs should reconsider their approach. Sadly, the time and effort paid to get to that point wasn’t worth it to me in retrospect. You’ll be grappling through the city, confident in your skills to traverse distances and kick some zombie butts, (off rooftops). Once you gain some solid parkour/combat abilities and get some decent gear on you, the fun really begins. If this title had started about 5-10 hours in with a 5-10 minute cutscene at the beginning to set the stage for why Aiden was in Villedor, I think this game would become a better version of itself immediately. It’s throwing Zelda-like ability and progression checks, along with slow XP improvements, at you when it should be really opening things up. But the game takes its sweet time in getting you competent in handling both of these things, which is frustrating. It’s the adrenaline-pumped kick fights on the rooftops or in dark corridors. It’s the parkour tour around Villedor (that rhymes!). In Dying Light 2: Stay Human, the story definitely isn’t where this game shines. You’ll find yourself quickly swept up in their issues as you progress in your quest. The Survivors are the salt of the Earth faction of Villedor just trying to get by, and the Peacekeepers are a faction of patrolmen who think they own the city. Of course, where there are people, there are factions that disagree with each other, and that’s exactly what you’ll have to deal with in Dying Light 2: Stay Human. Some of which may, in turn, lead you to find Waltz and uncover the whereabouts of your sister. As with any nightmare, people have survived and could really use your help. Here we learn of his quest to find his long-lost sister, Mia, and also seek some revenge on Waltz the jerk that’s responsible for it (and a whole host of other things.)Įventually, you’ll make it out of the tutorial story prologue and be given access to the city of Villedor, a European city well on its way to ruin and infested with zombies. Not sure if this was the intent of the developers, but this aesthetic mixed with the suspect voice-acting and overall narrative have me looking forward to the end of each flashback cutscene. Our protagonist, Aiden, has recurring flashbacks to his childhood that are played out in PS2/3-era looking graphics. It’s helpful to learn the controls and get a feel for the challenges that await, but it’s asking a lot for you to stick around with some less than stellar narrative points. Let’s just get this out of the way…īefore you can really get into the game, Dying Light 2: Stay Human asks you to invest in a story-based tutorial that takes a couple hours to get through. So is Dying Light 2 worth your time? I believe so, but improvements are needed to allow it to compete for my limited gaming attention. ![]() Techland’s Dying Light 2: Stay Human is the definition of a “mixed bag.” The mix of parkour and first-person combat paired with survival horror RPG mechanics makes for an enticing game in itself, but some lingering story and gameplay issues keep me from wanting to come back to it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |