![]() Clico mortise chisels were found to take more force both going into and out of the wood piece, creating rougher cutting surface and the finish deteriorated more quickly. The NH chisels gave consistently light, precise, clean cutting performance. The comparison test used them in identical conditions against Clico mortise chisels in a special automatic test rig to produce 600 1/2" mortises in Douglas Fir We have tested them and found the comparative performance to be outstanding. They are precision ground and then hand finished. The NH brand mortise (mortice) chisels are manufactured to exacting tolerances from high qulaity Japanese steel. We source our mortise chisel & bits from the world renown company 'NH Japan'. Its likely that this is causing any other TE data in that chunk to get dropped, resulting in unloaded Chiseled blocks, or chests, or any number of things.Metric Size Precision Quality Mortice Chisel & Bits Might be the issue, seems like pams is throwing an exception when MC sends the chunk. Those are all the blocks that have a GUI, only the Shipping Bin is not causing the issue but has a GUI too.Ĭaused by: Īt .deserializeNBT(ItemStackHandler.java:191) ~Īt .TileEntityWaterTrap.func_145839_a(TileEntityWaterTrap.java:50) ~Īt .handleUpdateTag(TileEntity.java:333) ~Īt .NetHandlerPla圜lient.func_147263_a(NetHandlerPla圜lient.java:745) ~Īt ._148833_a(SourceFile:96) ~Īt ._148833_a(SourceFile:18) ~Īt $1.run(SourceFile:13) ~Īt $RunnableAdapter.call(Unknown Source) ~Īt .run(Unknown Source) ~Īt .func_181617_a(SourceFile:46) ~ I hope this can help!ĮDIT: Not only traps are causing the issue, here's the list of blocks that I have found: that's all for now, it's really strange and it's really depending on where the trap is placed within it's chunk. Chunks next to the trap's one are not affected.Īnd.Placing a trap inside a chunk (spawnchunk or not) makes some chests and C&B blocks disappear (don't know why some blocks only, and it depends on where the trap is placed within the chunk (so strange oO).So I did a few more tests and this is the result: ), some blocks turned invisible, a few chests and some C&B blocks too (but not all of them, it's so strange ahah). Then when I placed some traps ( Ground Trap, Water Trap. I placed some crops to see if it was the problem, but nothing was disappearing. After destroying everything from HarvestCraft, everything was back to normal. After playing a bit, I realized that the crops had nothing to do with that error. I did a few tries on my server backup, to try and see what could be the problem. Hey, it's me again! And I have some interesting news! When logging in again, some of the C&B blocks are just invisible hitboxes, and when I right click them they disappear.When the chests are invisible and I hold the Chisel in my hand, they turn visible again.When logging out and in again, some of my C&B constructions turn invisible (not all of them, so strange).Great mod otherwise, keep up your great work Algorithm :3 Thank you and sorry if the text sounds kinda strange, I am french and currently kinda tired ahah xD. We were two playing on my server and it happened for the other player too ^^'. I would really like to know how to fix that, please. I tried updating Optifine, uninstalling it, editing things on my nvidia card, but nothing seems to work. ![]() ![]() and the C&B blocks turn visible again after updating the block where they are placed (by placing another bit). Also the chests near the blocks turned invisible, but are visible again after right-clicking them. I placed a few chisels and bits blocks near my spawn point, and after some time and after reloading the game, those chisels and bits blocks are turning invisible, and when you walk into them, your character glitches a little. I am experiencing an issue with the Chisels and Bits mod, but I don't know if it's exactly what is causing the rendering issues or not.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |